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Stranger in a Stranger Land: First Steps into a New World



Figure 7.6: awim4.jpg
At Ground Zero in The Gate
Click to get print resolution version.



Once you land in Active Worlds, you will be in a place called The Gate. Here you are truly a stranger in a strange land! Moving around in front of you are avatars, the digital personalities representing other people in Active Worlds. In The Gate everyone looks like a grey alien. The Gate is like a Grand Central Station to worlds within the Active Worlds universe. I suggest you head straight for the original world, AlphaWorld. To do that, you can move yourself forward (by pressing on your up arrow cursor key) to the gate labeled AlphaWorld and then pass right through it. Donít worry about bumping into other avatars, you will pass right through them and this is not considered rude! You can also use your mouse to click on the gate marked AlphaWorld to go directly to that world. If you have a sound card and your speakers turned on you might well hear the sound of the teleport as you pass through.

Landing in AlphaWorld you will have to wait while objects stream in. Everything will look like floating black triangles for a while. Eventually you will see a scene much like the one portrayed in the figure at the very beginning of the chapter. This scene shows a little boy avatar, a woman in a green dress, and some chunky looking dudes in the distance. All these avatars represent someone online using the Active Worlds Browser, but the size or gender of the avatar may have nothing to do with the real person behind it.

The dude standing by the green lady has some text over his head that reads: ìBrown Bear: wow, neat, how many children, and do you blow the glass??î. This text is also shown in a window at the bottom of the window, and is obviously part of an ongoing conversation. The person who chose the chunky guy avatar took the name Brown Bear and is talking to one or all of the other avatars. Threads of conversation are always going on and can get confusing.

In the area around the Ground Zero point, you can see several billboards and smaller signs. Signs are a useful part of AlphaWorld and you can often pass through them to visit areas they advertise. On the left-hand side is a dark structure that looks like a cross between an obelisk and a telephone booth. This is a teleporter. As you might guess, if you walk into a teleporter, you are transported instantaneously to distant lands. This teleporter is the Worlds Gateway, which takes you to a park full of other teleporters.

Beyond the square around Ground Zero, you will see an expansive green plain and a mountainous horizon. Those mountains are an awfully long way off (I have never reached them personally). Spread out on the green plain is a vast cityscape, or rather, a whole series of cities.

The initial Active Worlds Browser window is quite small to start with, but you can resize it to get a better view. You can even make it fill your whole screen. This is quite dramatic, but it might make your movement a bit slow. The larger the window, the more work your computer has to do to paint the scene as you move through the virtual cities in AlphaWorld (so the slower you will be able to move). If you have a fast computer you can use a bigger view. You can fine tune the performance of your world under the Options menu, but this is a detail you donít have to worry about now.

Choosing Your avatar



Figure 7.11: awavg1.jpg
Avatars!



There are a range of avatars in AlphaWorld, ranging from surfer dudes, karate kids, tourist women, strongmen, svelte model women, geeks, birds, and other assorted characters, as shown in the preceding figure.


Figure 7.12: awn4s.jpg
Choose your avatar from the Avatar menu.



If you have immigrated as a citizen, you can choose your avatar from the avatar gallery, available by clicking on the Avatar menu at the top of the Active Worlds Browser window. If you do not choose an avatar, you are assigned the default avatar (named Cy), which looks a little like a storefront mannequin. Once you choose a new avatar, everyone in the world (after 10 or 20 seconds) will see the change take effect. You may see some avatars which are not listed in the Avatar menu. These are custom-built avatars. Custom built avatars are a new experimental addition to Active Worlds. Expect to see more of this in the future including a way for you to build your own avatar.

Badge of honor, badge of shame


Figure 7.13: shday3a.jpg
Look-alike avatars can be confusing!



Like two society women who discover they are wearing the same dress at the ball, it can be embarrassing and confusing to see so many avatars that look like you, as you see here. To help, most worlds provide a name tag called a name badge. In AlphaWorld, this badge is shown above the heads of avatars. It appears just after you have entered some text. In the preceding figure, you can see the name badges of avatars called North, DigiGardener (thatís me!), and ChillyDog. You will also notice that other text appears under the name badges. This is the text which the real people behind North, DigiGardener, and ChillyDog, typed in. (Iíll talk more about communications later.) Like Internet addresses, name badges (sometimes called user IDs or user names), are unique in each world. As in the real world, in the virtual you can also bring honor or shame to your name. In AlphaWorld, you also must supply your e-mail address during citizen application. This can make AlphaWorldís citizens quite responsible, except for some dramatic cases, as you will see in our later section on crime.

OK, now what?


Figure 7.14: awgz2a.jpg
If you stand for too long at Ground Zero, watch out!



The very first thing you must do in AlphaWorld is get away from Ground Zero! Why this is important is apparent in figure 7.15. If you are standing there, you cannot carry on a decent conversation because people are constantly landing on top of you! But hold your horses, you ask, how do I move? The next section will introduce you to smooth moves in the virtual block party.

Letís Go!

Moving around in the world

If you have used a computer for any length of time, you will find that moving around in AlphaWorld is easy. If you have used computer games in arcades or at home, especially three-dimensional ones like Doom, you will find moving around in AlphaWorld a snap!

Clipping along by keyboard

Even in this era of the mouse, nothing beats the versatility of a good keyboard command set. Active Worlds Browserís designers chose a very logical and simple set of keyboard keys for motion.

Keyboard keys used for motion
KeyEffect
Forward Arrow Moves you forward into the scene
Backward Arrow Moves you backward out of the scene
Left ArrowTurns you to your left
Right Arrow Turns you to your right
Keypad Plus Key Flies you up
Keypad Minus Key Parachutes you down
Page Up Key Turns your ìheadî to look up
Page Down Key Turns your ìheadî to look down

Table 7.1

As with many computer games, you can use these keys in combination. For example, if you want to turn in a circle, you can hold down the forward arrow and left arrow keys at the same time. The keypad plus and minus keys (different from the plus and minus keys above the numbers on your alphabetic keys) are the most fun. As kids (or maybe you are a kid now?), we dreamed of flying; well, now you can! As you keep your finger down on that plus key, you will see yourself rising up. This can give a feeling of exhilaration. These virtual environments, even without goggles or fancy gloves, give you the feeling of being inside them. People have even reported a sense of vertigo and fear of heights while using virtual worlds. You might laugh at these people, sitting comfortably in front of their computers, but recall your own feelings in movie theaters, or at some of those huge screen IMAX productions where you feel like you are going to tip right out of your seat.

Mousing it at ground level

If you want to use your mouse to control movement, you can go into ìmouse modeî by clicking on the small ìpointing cursorî icon on the toolbar. Your mouse movements will carry you around the world until you click again to release the mouse. AlphaWorld and many other worlds did not support devices such as joysticks at the time I was writing this book.

The toolbar


Figure 7.15: awn4t.jpg
Check out the Active Worlds toolbar.



The Active Worlds Browser has a toolbar which makes some common operations simple to reach. The left and right arrows on the left-hand side of the toolbar allow you to move back or forward to some other place. Whenever you travel with a teleporter (more on this later), your previous position is recorded. You can go back to this position by pressing on the left arrow on the toolbar or by selecting Back under the Teleport menu. You can reverse your steps using the right arrow or Forward under the Teleport menu. You will find these features very useful as you explore the Active Worlds.

The next three buttons on the toolbar show eyes looking up, straight ahead, and down. Clicking on these buttons allows you to tilt your avatarís head viewpoint up and down, or come back to a level position. The same effect comes through the use of the Page Up and Page Down keys or the View menu (see following figure).


Figure 7.16: awn4i.jpg
Use the View menu to change your point of view.



Had an out-of-body experience? Youíll like this one!

Next on the toolbar are the eye and camera buttons. Clicking on the eye button will let you see the world through your avatarís first person point of view. Picking the camera will let you move out of body into a third person birdís eye or god view. These options can also be activated by pressing the Home and End keys or selecting choices from the View menu. Many AlphaWorld citizens find that floating at some distance above the ground (by pressing + or - ) is the best way to get around. You can combine flying and third person view for a truly dramatic effect.

Seeing yourself from overhead can be very useful. In god view you can see what you look like and what is in your surroundings as you move along. God view is also a very good way to ìseeî conversations being directed at you by more than one avatar. Hitting the End key again pulls you out of your body even farther. You can get very high indeed, as the following figure shows (flying high over an old AlphaWorld Ground Zero in early 1996). Even though you are out of body you can still use all the same keys to move and communicate or even build.


Figure 7.17: awgod2a.jpg
Experience an astral projection in god view.



When you are tired of being so all-seeing and want a more intimate viewpoint, hitting the Home key or pressing the eye button on the toolbar will bring you back into your avatarís body.


Figure 7.18: shday6a.jpg
Iím leading a group on a tour in god view.



In this figure I (as DigiGardener) am leading a tour and talking at the same time. The right-side set of buttons on the toolbar will appear only if you have the built-in Web browser option installed. More later in the section, ìBuilt-in Web options.î

Gesture gesticulation


Figure 7.19: awn4p.jpg
Pressing gesture buttons makes your avatar gesture to the world.



You may notice that avatars around you are making this strange series of gestures. Some of these gestures are automatic and others you can control by clicking on buttons like the ones shown in the preceding figure. The gestures you can make depend on the avatar you have selected. Some worlds have avatars with no gestures at all. See the section, ìDid you see that...avatar move?!î later in this chapter for a funny film sequence of avatar gestures.

Speed Freak? Weíve got just the key combinations for you!

You might find the pace in AlphaWorld a bit sedate. To pump up the RPMs and rocket around, just hold down the Ctrl key while using any of the motion keys from the preceding table.

Ctrl+Alt combination keys
Key Combination Effect
Ctrl + motion keys Motor along at a decent pace
Shift+motion keys Pass through objects

Table 7.2

CtrlóTen-speed key

This key moves you along at a good clip, 10 miles per hour in traffic. With this combination, the Active Worlds Browser still bothers to paint the scene as you go along.

The Teleporter, a 50,000 KPH Rocket Scooter

To travel really fast, I recommend you select the To option in the Teleport menu. Here you can enter coordinates for some far distant place or even teleport to a whole new world.


Figure 7.20: awscoota.jpg
Ride the 50KPH Scooter.



See the section on ìdive bombingî under ìWhat in the World is There to do? Popular Activities in AlphaWorld and other Active Worldsî for a use of ultrafast modes that would make Evel Knievel proud!

Am I at the edge of the world?


Figure 7.21: awca2a.jpg
Experience the horizon effect.



As you motor further away from Ground Zero, you will notice that the built-up areas seem to end abruptly about half a city block ahead of you (as in the preceding figure). This does not mean there is nothing beyond this point. This point is a sort of artificial horizon, beyond which the Active Worlds Browser does not paint the scene. You would need a pretty powerful computer to be able to show the city out to the distant mountains. The Active Worlds Browser compromises by giving you a closer and more limited horizon. This is necessary, but it is one of the most disconcerting features of this world. Your commonsense brain is constantly saying: ìthere is nothing more there,î while your higher virtual worlds brain has to disagree and reason: ìno, there will (or will not) be something more shown there when we get closer.î As you build up a mental model of familiar spots in AlphaWorld, you will begin to imagine the shape of the area beyond the horizon and saunter forth without fear that you will suddenly run smack into a wall!

You may also notice that you are stopping and starting as you move. This is happening because the Active World Server has to send you new city information. As you visit areas, this data is saved on your hard disk, and your journeys through this area again will go much faster. Sometimes the server will have to deliver a new object that is not in your library. If you press F3 or select Downloads from the Show menu, you can see what objects the Active Worlds server is sending you (as shown in the following figure).

Are you being served?


Figure 7.22: awn4c.gif
Use the Show menu to see more Active Worlds Information.




Figure 7.23: awn4h.gif
Downloads are displayed to us.



Other information can be shown, such as frame rate, bandwidth, and visibility (distance to the artificial horizon).

You will notice this object displayed as a tiny black pyramid called an anchor. At the top of the Active Worlds Browser window you might see a message Waiting for Server or Sent 1552 bytes of 8096. After city data or objects are downloaded, the Active Worlds Browser software will take a few seconds to paint this new object into the scene. After you have received a large number of objects, your travels will become faster and easier. Bear in mind that as the Active Worlds Browser runs, it will take up more disk space. It will not take a large amount, but it is good to keep at least 5MB or 10MB of free space available at all times.

Whoops, I stubbed my toe!

It might come as no surprise that in AlphaWorld, you can run into a wall. If your avatar suddenly stops moving, you could be trapped against an obstruction. If you look down (with Page Down), you might notice an object at your ìfeet.î AlphaWorld is made up of millions of ìobjects.î These are images of real-life things such as shrubs, sidewalks, doors, and beer mugs. As in real life, you would expect some objects to be more solid than others. As you might expect, in AlphaWorld you can pass through objects like shrubs but will be stopped cold by a stone wall.

Key combination for a ghostly effect
Key Combination Effect
Shift+Motion Lets you punch through walls, floors, and ceilings

Table 7.3

They say that any sufficiently advanced technology is indistinguishable from magic. In AlphaWorld, the Shift key gives you the magic power to pass through any object. Why bother with doors when you can just shift through the walls. It is so common for avatars to blast through the masonry that many builders in AlphaWorld donít bother with doors or roofs on their buildings. Beware of shift though, you can find yourself underground, looking up at the bottom of AlphaWorld (a curious but harmless situation).

Letís Travel!

Some people never venture beyond the bounds of Ground Zero, content to mill about and chat within this tiny area. But there is a vast hinterland in AlphaWorld, with major cities, and other Active Worlds you can reach. So take up your old kit bag and catch the wanderlust of this vast virtual planet.

Ground Zero is laid out as a large town square with routes leading out to many destinations. Some of these routes are by land; you just move in that direction. Roads tend to travel only a little ways. Hey, this is cyberspace; where we are going, there are no roads! Expect to be hedge hopping before long. The best way to explore by land is to fly to a certain altitude and zoom along in the ultrafast modes I described earlier. You can take any direction you like out of Ground Zero, and you can fly for a very long way before you will run out of city. Is there any order to it? Because AlphaWorld citizens just built where they found land, there is not much rhyme or reason to the cityscape. It is a kind of unplanned virtual Los Angeles. You do find some semblance of neighborhood in concentrated areas. Someone lays down a pattern, like a river, a pathway, or a bit of street, and others tend to build to it.

Cartesian universe

After a while you will ask the inevitable question: where am I? In a dynamically changing and enormous environment like AlphaWorld, there is no map. In this version of the world, Columbus was wrong, the world is flat and it has an edge off of which you can fall! AlphaWorld is not a sphere but is actually a huge green plain. Get out your old high school math and geography books and blow off the dust; welcome back to the Cartesian Coordinate System! If you are not in high school yet, you will be able to blow your teachers away!

At the top of the Active Worlds Browser window you will see text displayed which might say something like, AlphaWorld at 23N 37E facing SW. This means that you are 23 units north and 37 units east of Ground Zero and you are facing southwest. Knowing this type of latitude/longitude location system is essential for getting around in AlphaWorld. As you move, notice how the numbers change. In our current position, if we continue in the southwesterly direction, we will see both the north and east numbers decreasing. In fact, we will be headed back toward Ground Zero (at 0N, 0E). When you are moving very fast, these numbers really roll by.

It is big out there!

AlphaWorld is huge! Once you learn to speak Cartesian, you will hear people talking about, Come and see my place at 8326S, 9665W. One AlphaWorld unit corresponds to about 2 feet (0.6 meters) in ìrealî terms. After traveling around AlphaWorld for almost a year (does the author have any real social life, you might ask?), I have yet to reach the edge (those sunny distant hills will never be explored). This is tiring, you might exclaim as your finger holding down Alt goes numb; is there a better way to get around? Yes, there is a better way, see the following section on teleports!

Teleports: Scotty, beam me around!

A whole generation growing up with Star Trek and hard core science fiction is about to live its collective fantasies; the teleport is here! And you donít have to wait until the twenty-fifth century to use one! Teleports are a public art form, just take a look at these beautiesÖ

Types of personal teleports


Figure 7.24: awtp3a.jpg
Here is a modern suburban teleport.




Figure 7.25: awca4a.jpg
A citizen is about to enter a futuristic teleport in Alpha Colony.



Telestation halls and teleparks


Figure 7.26: awtp5a.jpg
The East Gate telestation.




Figure 7.27: awn3a.gif
Observe the telepark in the Active Worlds Gateway.



In-world teleporting

Teleports are handy ways to jump from one point in AlphaWorld to another. You can also jump between totally different Active Worlds. There are many ways you can teleport. The first is by entering one of the in-world teleport booths, as shown in the previous figures. These booths look different, but they all do the same thing: move you quickly to another location. Large collections of teleports, in telestation halls or in teleparks, are handy points from which to explore the universe of Active Worlds.

Telestation halls have teleports that take you to points in a common area, like the eastern part of AlphaWorld. In halls, teleports are arranged in pairs, the outbound port on one side and the inbound on the other. You can enter the outbound port and will see people coming back from the locations through the inbound ports. Right-click on any port and you will see a description of where it will take you. If you have a sound card installed you will hear a distinctive teleporting sound as you emerge from a port into a new area. You may have to wait a moment while the server gets you set up to see the new scene. If a world has many new objects, you might have to wait several minutes before you see much.

Built-in dial-a-teleport


Figure 7.28: awn4m.jpg
Use the Teleport menu.



Another way to teleport is through the use of the built-in teleporter. This was pioneered by the AlphaWorld Police Department as a teleport cruiser used to get to crime scenes quickly, to track down vandals, or assist citizens being subjected to avabuse (verbal abuse). Just select the Teleport menu and To, and enter your coordinates, as in the following example.


Figure 7.29: awn4n.jpg
Enter your coordinates in the Teleport dialogue.



Donít forget to enter the NEWS (North, South, East, or West) letters after your numbers. You can enter decimal precision (like 105.8N). If you enter a third number which has no letter with it, it sets your skew, or the direction you will be facing when you land (for example 180 means you will be facing 180 degrees off the normal east-west line). If you enter a number followed by the letter A, it will set your altitude in units above the ground. Now, go ahead and dial-a-teleport!

Other ways to enter the world: the Web teleport


Figure 7.30: awn4j.jpg
A Web page teleport goes to Sherwood Towne and AlphaWorld Ground Zero.



A third way to use teleports is through Web pages. Many AlphaWorld citizens have built Web sites about their AlphaWorld creations. They have included special types of links which, when clicked on, launch an Active World and land you right where they want you. I have used this extensively in an AlphaWorld town building experiment called Sherwood Forest, sponsored by the Contact Consortium, of which I am one of the founders. The preceding figure shows a section of our Web site (http://www.ccon.org) from the pages on Sherwood Forest Towne. This figure shows Web teleports to the front gate and many private properties on the site. Citizens use Web teleports to get to their homesteads, to give tours, or draw in people for shared events. The consortium used Web teleports and special signs that you could walk through at Ground Zero to draw in hundreds of guests to a big experimental social mixer we held in July 1996. If you are interested in taking a look at how we did this, see the special Web page at http://www.ccon.org/events/mixup1.html.

The Web teleport is a portent of things to come. Most virtual worlds, including OnLive! Traveler, Comic Chat, and others allow you to Web teleport. The Web is becoming like a road map and publishing medium for virtual worlds, a wonderful combination. It is acting like a two- dimensional travel guide from which you can drop into three-dimensional virtual worlds and meet people.

See the section ìQuestions and Answers about Linking Active Worlds to web pages,î in the FAQ later in the chapter which describes how to set up Active Worlds Explorer as a helper application within your Web browser so that you can do Web teleporting.

Built-in Web options


Figure 7.31: trek4s.jpg
Hereís an Active Worlds Browser showing the built-in Web browser.



If you have installed Microsoft Internet Explorer version 3.0 or later, the Active Worlds Browser will include a Web browsing window automatically. If you have the built-in Web option, you will have a new set of buttons on the toolbar allowing you to control your Web browser. You will have options to enter a Web URL, go forward, back, or stop loading. You can even perform a search of the Web from within the Active Worlds Browser. The figure above shows the results of a Web search for the words ìstar trekî (as seen in the figure below). I happened to come upon this avatar of Captain Jean-Luc Picard, which piqued my interest. We can search the Web and navigate through links to our heartsí content using the toolbar buttons or the choices on the Web menu.


Figure 7.32: trek3.jpg
Enter a Web search for references to ìStar Trek.î



Figure 7.33: awn4q.jpg
These menu options permit full navigation of the World Wide Web.



If you come upon a link to a Web page (sometimes attached to little newsstands) and click on it, the Web page will come up right inside the Active Worlds Browser. If you have a Web browser other than Microsoft Internet Explorer, it will be started in a second window.

The Gate to new worlds

As we saw when we first entered the Active Worlds universe, we were put into The Gate. There is another couple of ways to get to other worlds. The first is to select To from the Teleport menu and then choose the world you want to go to from the big menu of worlds. Another way to see a big list of worlds is to click on the small planet icon which is shown on the Active Worlds Browser toolbar. If you have Internet Explorer installed, the frame showing web pages will be changed to show a big list of all worlds and the numbers of citizens in each. This page will be updated periodically. You can click on the name of the world on this page and you will teleport into that world. Note that not all worlds will give you permission to enter. Some worlds are restricted or under construction and only certain citizens are given entry rights.

You can also use the Remember option in the Teleport menu to record a place mark at any location in an Active World. Just like bookmarks in your Web browser, these place marks will be listed under the Teleport menu, allowing you to quickly return to a favorite spot.

A Web of Worlds

There is a whole web of Active Worlds are worth visiting. At the time of the writing of this chapter there were over 200 separate Active Worlds. Later in this chapter, in the section ìWhat in the World is There to do? Popular Activities in AlphaWorld and other Active Worldsî, we will take a peek inside some of these worlds, such as Circle of Fireís Yellowstone Park and Titan Guildís Winter Wonderland.

You too can have your own world

You can build your own Active World. This would require you to purchase the Active Worlds Server software and developerís kit. You would also have to support your own server on a Windows NT or UNIX computer and develop your own objects and content. Many people are taking the plunge and hosting their own worlds. You can find more information and documentation on creating your own Active World on the Active Worlds Web site at http://www.activeworlds.com</a>.

Citizen to the rescue: the AlphaWorld Atlas

Elliott Lee, an enterprising AlphaWorld citizen, went to the trouble of creating an atlas for AlphaWorld. You can find it on his Web site at http://www.cs.cuc.edu/~sopwith/aw/awatlas/mapif.cgi. We hope it is still active as you read this book. If you cannot find it, your Avatars! book Web site at http://www.digitalspace.com/avatars should contain more up-to-date links for AlphaWorld.


Figure 7.35: awn7a.gif
The AlphaWorld Atlas interface shows hits.



The AlphaWorld Atlas is simple: citizens with a site to advertise make entries into the atlas, giving its world coordinates, and indicating its structural type (town, business etc.). Atlas users then enter coordinates and can see small colored dots (like radar spots) representing sites of interest in the area.


Figure 7.36: awn7b.gif
Here is the AlphaWorld Atlas listing for Sherwood Towne.



Clicking on the hit, users are shown the Atlas listing for that structure. You can see the resulting Sherwood listing. Also there is the AlphaWorld Teleport Station which allows you to click on a huge overhead image of AlphaWorld and then land in AlphaWorld on that spot. Find the Teleport Station at: http://kozmo.yakima.net/alphaworld/teleport.html. See this image reproduced in the color pictures in the center of this book. We also talk about this in the section ìWhat hath they wrought: Builders and Their Creationsî later in this chapter.

Communicating

Can you repeat that? I couldnít see what you were saying!


Figure 7.37: shtalk1a.jpg
The talking circle shares thoughts at Sherwood Towne.



Communicating with another person in AlphaWorld is as easy as typing text into the long message area across the bottom of the Active Worlds Explorer window and then hitting Enter. After a few seconds, you should see your message appear in the chat box just above the entry area. As soon as the text appears there, it will also appear nicely perched above your avatarís head where everyone can see it associated with you. Having both the text chat box (which you can use to scroll back and track the threads of conversations) and text above avatarsí heads allow you to easily follow conversations.

Note that you do not have to click your mouse and exit the Move mode to be able to type text chat. This is a very powerful feature of AlphaWorld. You can be moving, type some text, and hit Enter in mid-move.

Note also that if you are not looking at other avatars, you might miss what they are saying. Carrying on conversations in god view, as shown in the previous figure, allows you to follow many threads of conversation at once. This figure shows a talking circle which I built out of floor tiles and pots at the entrance to Sherwood Towne. A talk leader can place his or her avatar at the center, other talkers situate themselves around the leader next to the pots. If all of the users go into god view, they can see the text of the talk leader and each other without worrying about the text overlapping and becoming unreadable.

Text lag; are you on the moon, man?

There can be a delay of several seconds while your text is shipped across the world to all the other users who are in your vicinity. The AlphaWorld server has to do quite a lot of work just to determine where you are, and who and what you should be looking at, so please be patient!

Many AlphaWorld veterans find that this simple method of communication is too limiting, so they install a conferencing system such as Powwow (available free of charge at http://www.tribal.com/), Microsoft NetMeeting, or CuSeeMe, which allows better text chat, voice, or even video to supplement the Active Worlds Browser. See your Avatars! book Web site at http://www.digitalspace.com/avatars for other links to valuable free communications tools.

© Copyright Bruce Damer, 1997, All rights reserved.

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