When "Ratava's Line"
made its on-line debut on April 23, 2003 it modeled
a paradigm shift in several disciplines - fashion, animation,
story telling, technology, education, communication,
marketing, - and was immense fun for all involved. The
goal of the collaboration was to open the door to new
possibilities and be the starting point of collaboration
between disciplines.
Although the live event was time-based, the project
is not over. The response from people present in both
locations, as well as the students and visitors who
dropped in wearing their own avatars, has stimulated
thinking about future adaptations and presentation of
the project.
The project had it's start in the fall of 2002 when
Daria Dorosh, Fashion Design teacher at the Fashion
Institute of Technology in New York, was invited by
Steve DiPaola, Interactive Arts teacher at Simon Fraser
University, in Van Couver, BC,CA to participate in an
experimental collaboration between their students in
two disciplines, fashion design and interactive arts.
None of the students or faculty have ever met. All
communication was by cell phone, email, and internet.
Bruce Damer and Galen Brandt from the Digital Space
Corp. assisted the live presentation at FIT in New York.
The software used to create the space was Adobe
Atmosphere, a new 3d program making its debut this
summer..
“Ratava’s Line” had the elements of a FASHION RAVE
IN CYBERSPACE.
It was fashion, fiction, animation, art gallery, meeting
place, perhaps a young form of contemporary myth-making,
with role playing by visitors represented by avatars,
all in a 3 dimensional social space that has strange
gravity and scale.
At one point Bruce Damer walked through a model's garment
on the inside of the clothes, through the folds. We
were very surprised to find ourselves enveloped in this
strange world.
The SFU and FIT students wrote the story together -
which developed into a spoof of the fashion world. They
invented a cast of fashion characters - Ana Winter,
fashion critic, the Teat twins, rich & arrogant,
Holly Dayinn, sweet innocent model, Igorr, a has-been
designer waiting to make a come-back. They designed
garments for them and for model robots, got original
sounds composed for the event, and created several distinctive
rooms where the story unfolds and visitors came to mingle
and solve the mystery that takes place during a showing
of Ratava's collection. There were also clickable galleries
of student work created in a new software, Adobe Photoshop
Album.
During the event, students and an audience at two campuses,
FIT and SFU, interacted online in cyberspace with additional
participants coming in from around the world. (A huge
eyeball showed up from somewhere and joined the fun!)
On the east coast at FIT, the room was filled with an
unlikely
mix of people - fashion design students who were in
the project, FIT deans, VPs, faculty, chairpersons of
various departments, as well as Valerie Steele, Director
of the Museum at FIT, N.J. Wolf, Director of the library
and collections at FIT, Jeff Young, writer for the Chronicle
of Higher Education and the New York Times, Ken
Perlin of the NYU Media Lab, Dominique Nahas, art
writer and curator in NYC and Canada, John Tomlinson,
artist and Director of the New York Studio Program,
Ian Epps, sound artist and educator, among others.
People have asked - is it a game? Is it for sale?
Actually, on April 23rd it was more like an interactive
play/mystery story/introduction.
It is so rich with possibility that we don't know what
it is, but we do see lots of spin-offs, like marketable
3D stories & games, a global place to hang out for
fashion designers where they can gossip & meet in
the dark cocktail lounge in Ratava's world, see young
design students' work, even a place where you can order
your own personal animated avatar character to wear
when you visit...
Perhaps the most significant outcome was that in working
together, the students created a new world which was
never open to fashion before. It had the raw edge of
their youthful exuberance, demonstrating a meeting of
two disciplines - animation and fashion, laced with
a wicked sense of humor.
- Daria Dorosh
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