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University
of Cincinnati College of Design, Architecture, Art & Planning DAAP in Active Worlds Daap is the virtual world of the College of Design, Architecture, Art, and Planning at the University of Cincinnati. Daap has been used as an environment to test models of sculpture and other three dimensional projects by faculty, students, and guests of the college. Fine Art Media Fundamentals, Modeling for 3 Dimensional Networking, and Computer Sculpture, are courses which have been taught using Daap as a venue for the presentation of student work. Contact: Derrik Woodham, Director derrick.woodham@uc.edu Web Site: http://www.cerhas.uc.edu/dwoodham/daap2.htm |
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Art
Center College of Design Pasadena, California "accd" in Active Worlds & AWedu ACCD world began in the AW and now continues development in the AWEDU Education Universe. Art Center College of Design in Pasadena, California, offered its first accredited course in online virtual worlds design in 1998. Each term (three trimesters / year) since 1998, the virtual worlds design class, led by Dr. Michael Heim, has focused on designing and building in ActiveWorlds. The class began with small enrollments (sometimes as few as 2 students) and has grown (currently 8 students). Heim's goal is for the new ACCD world "to build an environment that continues our AW "accd" world design but that pitches the world's tonality in a brighter key. This sibling world will provide a double look at our design strategy." ACCD world currently offers a location for hosting the series "CyberForum@ArtCenter" developed by students in the Virtual Worlds Theory class (a companion course to the Virtual Worlds Design class which enrolls different students who come from the Theory and Critical Writing Program at Art Center). Contact: Michael Heim mike@mheim.com HOME PAGE: http://www.artcenter.edu |
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University
of Colorado, Boulder College of Business UCOB in Active Worlds The University of Colorado at Boulder has constructed a computer in an immersive 3-D environment that can be called a virtual computer. Much different from the traditional way of learning, the Virtual Computer offers a unique way for students to get valuable information. By combining the tools of Active Worlds, an immersive 3-D environment with an interactive web site, the "walk through" Virtual Computer provides an informative learning resource and learning experience. The Virtual Computer consists of custom-made objects accompanied by their realistic actions, and the informational web site for the beginning computer user. Whether using the 3-D or web browser window, AW enables the student to be in control of his/her navigation throughout the computer. With the availability of object specific information, text, custom made objects, and real digital images, the "walk through" Virtual Computer provides a fun, interactive, informative learning experience. Contact: Dave Monarchi david.e.monarchi@colorado.edu HOME PAGE: http://cob-distance02.colorado.edu/activehome.html |
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University of Toronto's
McLuhan Program in Culture and Technology |
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West Virginia University, College of Engineering and Mineral Resources TIGERS in AWedu
Contact: |
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The
University of California, Santa Cruz VHS Feasibility Study VHS - Virtual High School in Active Worlds This demonstration virtual high school was built for the University of California, Santa Cruz VHS Feasibility Study and features an office with office hours, Spanish Wing, Science Lab with a chemistry simulation in the "Student WebQuest Wing," and a gallery show on Geometry and Art.This virtual high school demonstration model was designed and built by Zg and Aurac of Active Arts Design and its content and concept were developed by Bonnie DeVarco. The first VHS was initiated and hosted by Stuart Gold and Bruce Damer in TheU. Another public version of the VHS demonstration model is now also in Zg world. Contacts: Francisco Hernandez - vhs@ucsc.edu Bonnie DeVarco - devarco@cruzio.com http://vhs.ucsc.edu/vhs/storyboard.htm http://vhs.ucsc.edu/ |
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Universita Degli Studi Di Milano, Italy VETUNIMI in AWedu Contact: |
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Cornell
Theory Center, Cornell University SciCentr & SciFair in AWedu Led by Margaret Corbit, SciCentr is a growing virtual museum. This museum is under continued development by graduate students at the Cornell Theory Center. This interactive online world for science education and offers interactive ways to learn about life sciences such as genetics This world is modeled on a cross between a conventional science project and a World's Fair. SciFair is a spin-off world from SciCentr where youth are welcome to host their own science fairs, etc. This world is under the supervision of SciCentr staff and volunteers. The first planned activity is a fair/expo relating to the Gene House exhibit in SciCentr. Early planning is underway, with two seventh graders at the helm, DJ Party and tinkerbell. Contact: Margaret Corbit corbitm@tc.cornell.edu http://www.tc.cornell.edu/~corbitm/ |
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University of California,
Santa Cruz, California Contact: |
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University of California, Santa Cruz, California EcollegE (ecology) in Awedu Virtual College Eight
will serves as an incubator for content and techniques (especially bots)
to be incorporated into Virtual UCSC. College Eight at UCSC has an environmental
emphasis, as will VC8, and will thus be interdisciplinary. VC8 will have
a strong outreach component, selecting websites and educational software
programs that will allow students more hands-on and real-world learning
opportunities than the traditional classroom, and will complement the
Virtual High School currently in the AWEDU. VC8 will also give public
school students the ability to "visit" our campus and interact with university
students and staff, and receive tutoring in various subjects, as well
as the opportunity to assist us in building VC8. Initially EcollegE is
working with AVID (Advancement Via Individual Determination, a highly
successful national program which prepares students who traditionally
have not had access to higher education) classes at two local high schools,
and will serve as a location for mentoring and tutoring for students who
are part of the Borderlink Project in LinkWrld. |
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Stanford
University PBL Laboratory, Dept. of Civil Engineering Stanford University's PBL Lab As part of Stanford University's Department of Civil and Environmental Engineering, the Problem/Project/Product/Process/People-Based Learning is a process of teaching and learning that focuses on problem based, project centered activities that produce a product for a client. PBL will be based on re-engineering processes that bring people from multiple disciplines together. Contact:: Dr. Renate Fruchter, Director fruchter@ce.Stanford.edu http://pbl.stanford.edu/ |
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Advanced Spatial
Analysis (CASA) University College London Contact: |
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University
of Texas at Austin ACTLAB ACTLAB's Utopia is a student-built experimental space in Onlive Traveler. Now already five years old, Utopia is a vrml world that enables avatars to move in between 3D communities, talk to other avatars in their own voice and hear their voices. Web Page: http://www.actlab.utexas.edu/utopia/ |
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University
of Washington The Human Interface Technology Laboratory (HIT Lab) Virtual Playground A Java 3D World The Greenspace Project's Virtual Playground is an experimental virtual environment concerned with the underlining hardware and software issues of collaborative VR and with how humans will live and act in this new environment. The Virtual Playground prototyped a new generation of a shared virtual space, written completely in Java and using the new Java3D API. Contacts: Bruce Campbell - bdc@hitl.washington.edu Jim Davidson -jnd@hitl.washington.edu Kori Inkpen - inkpen@hitl.washington.edu http://www.hitl.washington.edu/projects/greenspace/ |
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Georgia Tech University School of Literature, Communication and Culture TechLINK in The
Palace Contacts: |
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The Center for
Advanced Learning Technologies Contact: |
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VLearn3D is a Special Interest Group of the
Contact Consortium Design by Spinach & Salami |